Wednesday, July 24, 2013

The chain Devil & the Mummy's

Roscoe starts to follow the bloody footprints. He searches for traps but doesn't find one. Before he knows it, he is almost falling down into a pit trap. Luckily he catches himself before the fall. But just then, he is hit with a small ray of light originating from down the hall. The light steals away all of his strength and he collapses. The rest of the group gets in front of him and they see the hill giant/ Lich "Ellious" at the end of the hall. He casts some sort of stunning spell and escapes around the corner. As the group goes to follow they are met by a summoned Chain devil. The battle is a fierce one, but they kill this vile demon.<br>
After some more searching and lock picking on Roscoes part, he gets through into the Hallway that Ellious headed down. He comes face to face with a Mummy and runs. The rest of the group heads in and winds up killing two of them.<br>
Roscoe opens up a door and they find a portal. The portal again appears to only be activated by a blood sacrifice and a magical item. As they are contemplating what to do, Mike is kidnapped by Ethereal hands and pulled into the wall. The group musters up some items and goes through the portal. They find themselves in the Ethereal plan. They think about Mike and find him tied up by strange worm like tongues. They concentrate on him and poof, they are back in the material plane and in the chamber where he is being held captive. They free him only to find that Ellious has taken his spell book.<br>
They use an Earth elemental to tunnel up through the ceiling. They are now able to at least get back to the Mummy hallway where they last were. They then start searching the doors that are scattered around the chamber that Mike was being held in. One door reveals another portal, one door, some chests, another door reveals an active portal that appears to lead into a forest. <br>
Beldor Dunklebock walks through into the forest for he feels the Dark Omnibus lies beyond in the woods. The rest of the group follows. they quickly see that Beldor already has a large book in his hand and is beginning to read from it.....

Wednesday, July 10, 2013

The ghost, the portal

Through some ingenious brainstorming, Beldor Dunklebock uses some of his druid spells on his cousin Gungorth Dunklebock to get him down the watery shaft safely. After about an hour of waiting, the water drains out of the shaft. The group then uses their climbing skills to scale down the pit to the bottom.<br>
When they arrive at the bottom they find piles and piles of bones. After searching around the group eventually climbs over the bones and finds 3 decaying bodies in the corner. They then are met face to face with a ghost. The battle rages for a few rounds, but then Brother Zariff uses speak with dead and they begin to parlay. The eventually find out that the ghost is one of the bodies they found. They hear the ghosts tale about how he was with his adventuring party when over a short period of time, the mage that traveled with them started finding different magical items that started to change him. This mage started drastically changing. After the last item he found he wasn't even human anymore, but that of some crazed giant. He slayed three of the adventurers and strong armed the rest of his group further into the dungeon in search of some orb. It turns out through multiple questioning with the ghost that the mage is in fact Mike griffons brother Ellious. Back from the dead somehow and badder than ever.<br>
Roscoe Underbumblebrew finds a chest with a helm inside which contains symbols of water on it. A helm of water breathing perhaps?

They leave this chamber after finding a portal. the portal leads to some demi plane where they find some more bodies, these much fresher. The portal to get ou of this next chamber proves to be quite costly. A pint of blood and a magical item must be sacrificed to get through. Roscoe Underbumblebrew decides to back track through the portal to see what happens. when he arrives back to the group he is a year older. The chamber beyond reveals a long hallway with large bloody footprints that are still wet.

The missing body and the giant wasps

Roscoe Underbumblebrew finds that the lid to the sarcophagus has been tampered with and it appears there are coins lodged underneath the lid to help it easily be moved open. Inside the the sarcophagus reveals nothing.
No body, no nothing! They then find a secret passage which reveals behind it a shriveled looted corpse. The looters must have emptied the crypt inside this secret hall, taken what they needed and left.<br>
The hallway reveal more giant wasps. The group prevails, and as they make their way to the end of the corridor they find a pool of water which appears very deep. They can't go back the way they came due to more animated suits of armor, so they sit and camp and try to devise a way to get through this very deep shaft of water. 

The bloody mess

The group makes their way down to a chamber containing 2 huge hill giant stone statues appearing to guard a door. As they examine the statues, they appear to be very lifelike. the group thinks that may have once been alive. Melvin the Anarchist summons his mount and pulls down the statues and they shatter as they hit the floor. Then Roscoe Underbumblebrew heads through the door. At that point the statues turns to flesh. But since they are in pieces, the room just fill with blood and entrails.<br>
The group make their way through another hallway of suits of armor. Roscoe Underbumblebrew then finds a sacophugus in a small chamber at the end of the hall.